Factorio-like tower defense game. Build production chains to gather more resources, and build complex facilities.
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The automation tower defense RTS, written in Java.
See CONTRIBUTING.
Bleeding-edge builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 16-17 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:
Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist
.
latest
and put all of its contents into the newly created folder.sdkmanager --licenses
(or ./sdkmanager --licenses
if on linux/mac)ANDROID_HOME
environment variable to point to your unzipped Android SDK directory.gradlew android:assembleDebug
(or ./gradlew
if on linux/mac). This will create an unsigned APK in android/build/outputs/apk
.To debug the application on a connected device/emulator, run gradlew android:installDebug android:run
.
If the terminal returns Permission denied
or Command not found
on Mac/Linux, run chmod +x ./gradlew
before running ./gradlew
. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar
for desktop builds, and in /server/build/libs/server-release.jar
for server builds.
Post feature requests and feedback here.
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